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Old Nov 03, 2006, 02:32 PM // 14:32   #461
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Don't know if this has been mentioned yet but dyed items no longer have a dyed icon in you bag. Hope they fix/change this back.
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Old Nov 03, 2006, 02:38 PM // 14:38   #462
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Sounds like a bug. Traders are supposed to refuse when they have too much of an item, but with minor vigor that's very much not the case the past days, as they're almost constantly sold out.
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Old Nov 03, 2006, 02:39 PM // 14:39   #463
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I remember being attacked by the invisible a few times; I really went "WTF this is so not normal O_o;;;;" because there was NO enemies around or on my radar... due to the surprise I don't remember where I was or if I was in team, but it was in Elona.

And two days ago, in FoW, a skeletal bond chased us on a quite big distance. The moment we'd get to him to kill him (well some attempted...) we kept aggroing its whole group despite it was pretty far from him.

I don't mind the new AI at some point, but when we're being chased or chase enemies across for several minutes... it's gotta be fixed O_o;.
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Old Nov 03, 2006, 02:42 PM // 14:42   #464
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All I know is that when you cut and run (i.e. ain't no way you're taking that boss down right this minute, call retreat), the foe follow you FOREVER. They do NOT stop now unless you hit a transition - which there isn't always one handy, you know.
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Old Nov 03, 2006, 02:46 PM // 14:46   #465
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Well they were selling for 1.9k so yeah i doubt it.
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Old Nov 03, 2006, 03:04 PM // 15:04   #466
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I've noticed this as well. Had some roach charge me from off map last night - thought it was scripted till I later returned to that same map and it didn't happen again. Odd bug perhaps?

The Spotters do seem to have a wicked aggro range as well. Well out of aggro range and suddenly I'm being rained on by rocks from siege weapons and the Spotter is racing down the hill to start shooting at me, while his buddies stand around staring into nothingness.

I do like the fact that the creature AI seems to hold aggro better now though. They do chase you till you are dead. I do however wish it were tweaked... creature AI should be made to not understand what a monk or ele is. It's a creature after all and should have no understanding of "human classes". It should simply aggro the first it sees and stick on it, or be made to swarm all over everyone quickly... Just my take on it.
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Old Nov 03, 2006, 03:12 PM // 15:12   #467
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(It doesn't help with the aggro-onto-monk problem when you're out with henches and the healer hench - a vast improvement over Alesia and Tai, btw - attacks as soon as she's able regardless if the warrior is to the foe or not.)

I haven't been out with my monk yet, does this get-the-healer stand true for 'real' monks as well regardless of who attacks first?
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Old Nov 03, 2006, 03:31 PM // 15:31   #468
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No, it's nothing to do with their aggro bubble.

I was solo'ing the UW with my VWK rit. I'd cleared the grasps, and ran past the ataxes using Illusion of Haste. As usual, they ran towards me, tried an attack. They hit me once...

I carried on running, and as they always do they break off and leave you alone. They let you run off, and are standing a good 5 seconds running away from your aggro circle...yet, they still attack and do damage. Once this starts, you could run to the otherside of the map, and still take damage of them even if they dont move.

Its only ever happened in the UW to me so far...and only happens if they hit you. If you run past and they dont get a hit, they break as normal and leave you alone.

Anet need to sort this. Like I said, I've read about it before on Guru, but couldnt find the post. And after happening to me I now know how bad of a bug this is...it can ruin a whole run, as there is no escape.
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Old Nov 03, 2006, 03:38 PM // 15:38   #469
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Quote:
Originally Posted by Eviance
This part I think you are right on, I do believe that spotters are thusly called that because they have a larger agro radius. However there are some things that just agro from nowhere and run after you no matter how far you go and its annoying as hell -_-
It's ridiculous, I was with some people and there was a small group of 3 nowhere near anything else on the map, I said I'd pull and asked everyone to watch as suddenly a massive hoarde of red dots appeared on the map charging towards us which suggests to me that their aggro bubble is now pretty much the whole of the minimap.

Lastly any idea when Minion AI will be sorted?
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Old Nov 03, 2006, 03:38 PM // 15:38   #470
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Quote:
Originally Posted by FalconDance
(It doesn't help with the aggro-onto-monk problem when you're out with henches and the healer hench - a vast improvement over Alesia and Tai, btw - attacks as soon as she's able regardless if the warrior is to the foe or not.)

I haven't been out with my monk yet, does this get-the-healer stand true for 'real' monks as well regardless of who attacks first?
For my monk, it seemed random. It was me or the hero monk I had with me that was targeted and depending on the type of foe, I was chased till I was dropped or till it was dropped. Annoyingly, if I was rezzed after being spiked by three groups of foes (ie, upto 10 or more different mobs of varying races) all the mobs would return to me as their target and spike again. The same would hold true if the hero monk was spiked in the same manner. - Challenging, yes; realisticaly fun and entertaining, no.
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Old Nov 03, 2006, 03:42 PM // 15:42   #471
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On a more "problem solved" note - attunements seem to be giving the correct 30%+1 energy back now.
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Old Nov 03, 2006, 03:44 PM // 15:44   #472
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was it the minor vigor you get from a quest if you are elona born? there is a quest for elonian chars that gives you a minor vigor but that one is not sellable to the trader i think.
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Old Nov 03, 2006, 03:46 PM // 15:46   #473
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The problem is LAG... there are alot of "lag" spots on the maps.. Like literally places on the physical map that for some reason cause you to lag. I can go over the same spot several different times and it causes me to lag. One is when running to the right side of the troll caves in Talus Chute, Another in Flame Temple Corridor... I haven't noticed any in Elona quite yet, but the lag spots seem to be consistent and always cause that same reslt.. I'll be a quarter mile ahead of baddie and all of a sudden i see damage fly all ove rmy screen and BAM i'm dead... it's really messed up and weird.
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Old Nov 03, 2006, 03:47 PM // 15:47   #474
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silly question but you did ID it first right? I only ask because minor vigors, minor attune (I think it is) and minor vitae all look the same which is quite annoying.
I've gotten confused when one wouldn't sell only to find out I was an idiot and didn't ID - so just checking - otherwise I would say a deffinate bug.
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Old Nov 03, 2006, 04:43 PM // 16:43   #475
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Quest Capturing the Signet of Capture

Elder Jonah (Marga Coast) does not give a signet of capture even though he says so in the quest description:

"... with a Signet of Capture, you can do just that. Here, take this one, and use it to "capture" skills for your own use..."

However, after taking this quest a Signet of Capture did not appear in the list of skills, and my character did not get any prompt to equip this signet to her active skill bar.

Last edited by Alya; Nov 03, 2006 at 04:45 PM // 16:45..
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Old Nov 03, 2006, 04:56 PM // 16:56   #476
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Default To Dye For quest

Like someone mentioned above, I was trying to complete the "To Dye For" quest yesterday and even though i had the item and enough space in my inventory for the reward, when I clicked accept, nothing happened. I asked people in local chat and there were at least 10 other people who had the same problem.
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Old Nov 03, 2006, 04:58 PM // 16:58   #477
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Quote:
Originally Posted by heroajax1
Hmm. Five people. Same problem. Tell you something? Perhaps maintained enchantments isn't the best way to use your hero monks?
Perhaps we should be able to use them as we see fit & not the way you would have us use them. This problem did no exist during the preview as i was able to anchor my monk, cast enchants on my derv & go in solo to kill mobs.....less henchies more xp, loot & gold & a greater challenge.
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Old Nov 03, 2006, 05:11 PM // 17:11   #478
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hold shift and click the skills you don't want him to cancel and he won't cancel them, then you can apply them yourself...
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Old Nov 03, 2006, 05:53 PM // 17:53   #479
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Quest Bugs:

Pilgrimage Quest: When you stop, the 4 ghosts will surround you and your team in a square formation. If you happen to stop on one of the suspension bridges, Heroes and henchies get caught. Flagging them will cause them to start flailing about until they find an escape path to get to your flag. however, as soon as you remove the flag they return to the middle of the ghosts... Took me quite some time to complete this quest as the ghosts are very buggy.

Tasty Morsel Quest: Chanen (name..I can't reecall now, although it's very similar if not this) whom you are suppose to follow often gets hung up on the rock formation and will not move making you unable to complete this quest.
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Old Nov 03, 2006, 09:30 PM // 21:30   #480
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Here's the skill that I think it's not working properly or maybe I misunderstood the meaning

Stoneflesh aura
Enchantment Spell. For 5...17 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks.

But when I used it, certain skills like triple chop can go through it. Is it supposed to happen this way?
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